Art Director/CG Artist
Digital quarry magnate. Particularly covets eldritch intersections, liminal spaces & twilight underbellies.




Morphing Clay

Morphing Clay is a real-time, interactive experience designed in collaboration with Google to breathe new life into traditional Chinese ceramics and inspire a younger generation.  

Powered by Google’s machine learning platform – TensorFlow, Morphing Clay learns to recognise different human gestures and body movements, triggering the morphing of different pottery shapes and patterns in real time.  

As you step into the installation your poses and clothing are reflected in the shape and texture of the ceramics on screen, allowing for endless play and discovery as you create unique pottery art based on traditional archetypes.

My role on this project was research and textural based. I worked with FutureDeluxe to analyse and interpret real-world ancient ceramic techniques into the digital sphere, creating realistic porcelain & junware textures and making scanned vase patterns tileable. We conducted research into how an interactive system might work, and thought about various lighting conditions and how they would affect the colours of the vase and its environment.

The project consisted of in-depth visual research into the history of traditional Chinese pottery - in particular, Jingdezhen, the birthplace of Chinese porcelain.



Client – Google  
Design, directed & produced – Curtis Baigent, Marcus Chaloner, Joey Phinn, Norra Abdul Rahim @ FutureDeluxe  
Creative Technologist – Tim Gfrerer  
Dev – Bit Studios & Inition

ROLE – Art direction, material creation, styleframes, historical & textural research.
TOOLS – Substance Designer, Photoshop, Cinema4D